home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Great American Vacation Guide
/
Great American Vacation Guide.iso
/
module.021
/
casino
/
crapshlp.ext
< prev
next >
Wrap
Text File
|
1993-10-24
|
24KB
|
643 lines
A> PASS LINE BETS <A
~~~~~~~~~~~~~~~~~~~~~~~
This first roll will conclude in one of three events which
depend upon the value of the dice:
1> A (7 or 11) results in pass-line bets winning 1/1 odds.
2> A (2,3,12) "crap out" results in pass-line bets losing.
3> A (4,5,6,8,9,10) when rolled becomes the shooters point.
The shooter continues to roll the dice until the point is
made or the shooter rolls a (7,seven out). If the point is
made (pass) all pass line bets are paid. IF a (7) is rolled
all pass line bets are lost. A new come out roll begins in
the following instances a (2,3,12,craps) or (7,11,pass)
is rolled on the come out roll or the shooter makes his
point (pass) or rolls a (7, seven out) after the come out.
B > P A S S O D D S B E T S <B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ON NUMBERS 4 OR 10 * TRUE ODDS 2 TO 1 CASINO PAYS 2 TO 1
ON NUMBERS 5 OR 9 * TRUE ODDS 3 TO 2 CASINO PAYS 3 TO 2
ON NUMBERS 6 OR 8 * TRUE ODDS 6 TO 5 CASINO PAYS 6 TO 5
After you have placed your pass line bet and a point is
established. You may make an additional bet called a free
odds bet. On a craps table, this bet is placed behind the
pass line directly behind your original pass line bet. The
bet is limited to the amount of the pass line bet, but can
be double if the casino offers double odds as does this
game. If the shooter makes his point on subsequent rolls
this bet is won along with the original pass line bet. Of
course if the shooter rolls a (7) this and the pass bet.
is lost. When this bet is made, the casino advantage is
reduced to less than one percent on both pass & odds bets.
C > C O M E B E T S <C
~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 2.5 TO 2.4 * CASINO 1 TO 1 * CASINO ADVANTAGE 1.4%
This bet is not allowed on the come-out roll, but once made
is working on every roll. This means that after this bet is
on the table it can be won or lost on any subsequent roll.
After a point is established on the come-out roll the come
bet is made by placing your chips in the come box. If on
the next roll a (7,11) is rolled you win, a (2,3,12) loses
Any (4,5,6,8,9,10) if rolled, must be repeated prior to
the shooter rolling a (7) for the come bettor to win.
You are not limited to only one come bet, but can make one
on every (non come-out) roll of the dice if you desire.
D > D O N'T P A S S B E T S <D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 9.8 TO 9.5 * CASINO 1 TO 1 * CASINO ADVANTAGE 1.4%
This bet is valid only on the come out roll. The don't pass
bettor bets against the shooter. Results are as follows:
1> On the come out (7,11) causes don't pass bets to lose.
2> If the shooter rolls (2,3) all don't pass bets win.
3> If a (12) occurs the bet is a standoff and is returned.
4> If a (4,5,6,8,9,10) is rolled the don't pass bettor wins
if a (7) is rolled before the shooter makes his point, and
loses if the shooter makes his point.
E > D O N'T P A S S O D D S B E T S <E
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ON NUMBERS 4 OR 10 * TRUE ODDS 1 TO 2 CASINO PAYS 1 TO 2
ON NUMBERS 5 OR 9 * TRUE ODDS 2 TO 3 CASINO PAYS 2 TO 3
ON NUMBERS 6 OR 8 * TRUE ODDS 5 to 6 CASINO PAYS 5 TO 6
After you have placed your don't pass bet and a point is
established. You may make an additional bet called the
free odds bet. Don't pass odds, unlike pass line odds
bets are laid at less than even money. This means that
the don't pass bettor must lay out more money than he will
receive if he wins his bet. In a casino this bet is made
by placing your bet along side your don't pass bet or by
placing the bet atop of the don't pass bet slightly offset
to indicate that an odds bet has been made. This bet is
limited to the amount of the don't pass bet unless double
odds are offered by the casino. don't pass odds bets win
and lose along with the original don't pass bet.
F > D O N'T C O M E B E T S <F
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 9.8 TO 9.5 * CASINO 1 TO 1 * CASINO ADVANTAGE 1.4%
This bet is not valid on the come out roll, but once made
is working on every roll. This means that the bet can be
won or lost on any subsequent roll. The rules for the don't
come bet are identical to those for the don't pass bet.
You make this bet in a casino by placing your chips in the
don't come bar 12 box. If a (2,3) is rolled on the next
roll you win, a (12) is a standoff. Any other number rolled
must not be repeated before a (7) is rolled on subsequent
rolls for your bet to win. You are not limited to one don't
come bet, but can make one on every non come-out roll.
G > C O M E O D D S B E T S <G
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ON NUMBERS 4 OR 10 * TRUE ODDS 2 TO 1 CASINO PAYS 2 TO 1
ON NUMBERS 5 OR 9 * TRUE ODDS 3 TO 2 CASINO PAYS 3 TO 2
ON NUMBERS 6 OR 8 * TRUE ODDS 6 TO 5 CASINO PAYS 6 TO 5
After you make a come bet and a come number established,
an additional bet called a free odds bet may be made. In
a casino when your come number is established your bet is
moved to a box on the craps table which is numbered with
that particular number. In order to take odds on that bet
place your money on the table and tell the dealer "odds
on " (the come number). Your bet will be placed atop your
come bet slightly offset to indicate that an odds bet has
been made. This bet is won / lost along with the original
come bet. The amount of this bet is limited to the amount
of the come bet or double if double odds are offered.
H > D O N'T C O M E O D D S B E T S <H
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ON NUMBERS 4 OR 10 * TRUE ODDS 1 TO 2 CASINO PAYS 1 TO 2
ON NUMBERS 5 OR 9 * TRUE ODDS 2 TO 3 CASINO PAYS 2 TO 3
ON NUMBERS 6 OR 8 * TRUE ODDS 5 TO 6 CASINO PAYS 5 TO 6
After you make a don't come bet and a don't come number is
established, you may make an additional bet called a free
odds bet. This bet is stacked atop your original don't come
bet, but offset to indicate that an odds bet has been made.
This bet wins or loses along with your don't come bet. Both
the come and don't come odds bets are off on the come out
roll, but can be declared on for each come out roll by the
player. In this game both come and don't come odds are on
at all times. Thus, if your original come or don't come bet
wins or loses, your odds bet also wins or loses.' )
I > P L A C E B E T S <I
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ON 4 / 10 * TRUE ODDS 2 TO 1 * CASINO 9 TO 5 * CASINO + 3%
ON 5 / 9 * TRUE ODDS 3 TO 2 * CASINO 7 TO 5 * CASINO + 2.5%
ON 6 / 8 * TRUE ODDS 6 TO 5 * CASINO 7 TO 6 * CASINO + 1.8%
Place bets can be made on any roll. The place bet is put
directly on a number (4,5,6,8,9,10) or multiple numbers. If
your number comes up before a (7) is rolled, you are paid
at the odds reflected above. The bet is off on the come out
roll. This means that if your number is rolled on the come
out roll or a (7) is rolled the bet can not be won or lost.
Place bets do not pay as well as come bets, but unlike come
bets can be declared off or increased or reduced on any
roll of the dice. Because of the structure of place odds
bets should be made in increments of $5 on (4,5,9,10), and
$6 increments on (6,8).
J > L A Y B E T S <J
~~~~~~~~~~~~~~~~~~~~~~~~
ON 4/10 * TRUE 1/2 * CASINO 1/2-5% OR PAYOFF * CASINO + 4.7%
ON 5/9 * TRUE 2/3 * CASINO 2/3-5% OR PAYOFF * CASINO + 4.7%
ON 6/8 * TRUE 5/6 * CASINO 5/6-5% OF PAYOFF * CASINO + 4.7%
A lay bet is a bet that a (7) will be rolled before the
number (4,5,6,8,9,10) you select is rolled. A commission
amounting to 5% of the potential win is charged for each
lay bet made. If the bet is taken off the commission is
returned. The bet is off on the come out roll. This means
that the bet neither wins or loses on the come out. To make
a lay bet in a casino, tell the dealer that you want to bet
against the numbers. The bet is collected along with the
commission. A buy button is placed on the bet and moved to
the don't come bet area.
K> BIG SIX <K *--* L> BIG EIGHT <L
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 6 TO 5 * CASINO PAYS 1 TO 1 * CASINO ADVANTAGE 9%
This bet is a bet that a (6) or an (8) will repeat before a
(7) is rolled. As you can see, the house advantage for this
bet is considerable. With that in mind, the casinos make
the bet available on every roll of the dice.
M > O N E R O L L - A N Y C R A P S < M
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 8 TO 1 * CASINO PAYS 7 TO 1 * CASINO ADVANTAGE 11%
This is a bet that the shooter will roll any craps on the
next roll. This bet is not recommended.
N > O N E R O L L - S E V E N < N
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 5 TO 1 * CASINO PAYS 4 TO 1 * CASINO ADVANTAGE 17%
This is a bet that the shooter will roll a (7) on the next
roll. This bet is not recommended.
O > O N E R O L L - T W O < O
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 35 TO 1 * CASINO 30 TO 1 * CASINO ADVANTAGE 11%
This is a bet that the shooter will roll a (2) on the
next roll. This bet is not recommended.
P > O N E R O L L - T H R E E < P
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 17 TO 1 * CASINO 15 TO 1 * CASINO ADVANTAGE 11%
This is a bet that the shooter will roll a (3) on the
next roll. This bet is not recommended.
Q > O N E R O L L - E L E V E N < Q
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 17 TO 1 * CASINO 15 TO 1 * CASINO ADVANTAGE 11%
This is a bet that the shooter will roll an (11) on the
next roll. This bet is not recommended.
R > O N E R O L L - T W E L V E <R
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 35 TO 1 * CASINO 30 TO 1 * CASINO ADVANTAGE 13.9%
This is a bet that the shooter will roll a (12) on the
next roll. This bet is not recommended.
S > TWO & TWO <S
~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 8 TO 1 * CASINO PAYS 7 TO 1 * CASINO ADVANTAGE 11%
This bet is known as a hardway bet. The player bets that
a pair of twos will be rolled before a (7) will be rolled,
or before a (4) will be rolled the easy way ( 3,1 or 1,3).
This bet is not recommended.
T > THREE & THREE <T
~~~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 10 TO 1 * CASINO PAYS 9 TO 1 * CASINO ADVANTAGE 9%
This bet is known as a hardway bet. The player bets that
a pair of (3)s will be rolled before a (7) will be rolled,
or before a (6) will be rolled the easy way. This bet is
not recommended.
U > FOUR & FOUR <U
~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 10 TO 1 * CASINO PAYS 9 TO 1 * CASINO ADVANTAGE 9%
This bet is known as a hardway bet. The player bets that
a pair of (4)s will be rolled before a (7) will be rolled,
or before an (8) will be rolled the easy way. This bet is
not recommended.
V > FIVE & FIVE <V
~~~~~~~~~~~~~~~~~~~~~~
TRUE ODDS 8 TO 1 * CASINO PAYS 7 TO 1 * CASINO ADVANTAGE 11%
This bet is known as a hardway bet. The player bets that
a pair of (5)s will be rolled before a (7) will be rolled,
or before a (10) will be rolled the easy way. This bet is
not recommended.
W > O N E R O L L F I E L D B E T S <W
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TRUE 3.8/3.4 * CASINO 1/1, 2/1 ON 2 & 12 * CASINO ADV. 5.2%
This is a bet that either a number 2,4,9,10,11 or 12 will
come up on the next roll. Any other number loses.
The 2 & 12 pay 2 to 1 and all other numbers pay 1 to 1.
X > A U T O M A T I C B E T E N T R Y < X
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Entering each bet can be tedious. This option allows for
auto bet entry. Tap the X key and follow the instructions.
If this option is utilized, all that is necessary to make
any uniform bet is to tap the bet letter. If the bet is a
legal one the then the bet amount programed by you will be
automatically entered. To discontinue this option touch the
X key and follow the instructions
Y > A U T O M A T I C O D D S E N T R Y <Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This option allows for automatic and semiautomatic entry
of PASS, don't pass, come and don't come odds. Just touch
the "Y" key and follow the menu. There are three choices
available:
A> All odds bets will be automatically entered when
applicable. In other words, any pass, come & don't bets
will take odds in all instances.
B> Odds bets will be made at the players direction.
The player selects the number and the computer does
the typing, entering the proper amount of the odds bet.
C> Complete manual entry and typing of all odds bets.
Z > W O R K S C R E E N <Z
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This option provides the user with a substitute screen to
hide the craps game and tutor from the eyes of people who
might misunderstand how important it is for you to play or
learn to play craps. These people apparently do not have
the foresight to realize that you may become so skilled and
get so lucky and win so much money that you will be able to
buy and sell them, the company and anyone else who disturbs
you in any way.
B U Y B E T S
~~~~~~~~~~~~~~~~~~~~~~~~
Buy bets are almost identical to place bets because you are
betting your selected number will come up before a seven.
The difference is that a commission of 5 % of the amount of
the bet is charged. If your number comes up you are paid
off at the true odds. Comparison of buy and place bets
discloses that betting place on 5,9,6,8 results in a better
payoff than the corresponding buy bet, but buying the
4 or 10 results in a better payoff than the corresponding
place bet:
BET ODDS/BUY CASINO ADV. ODDS/PLACE CASINO ADV.
~~~~~ ~~~~~~~~~~~~~~~ ~~~~~~~~~~ ~~~~~~~~~~~~ ~~~~~~~~~~
4/10 2 to 1 - 5% COM. 4.8% 9 to 5 6.6%
5/9 3 to 2 - 5% COM. 4.8% 7 to 5 4.0%
6/8 6 to 5 - 5% COM. 4.8% 7 to 6 1.5%
C O M E O U T R O L L
~~~~~~~~~~~~~~~~~~~~~~~~~
The first roll of the dice before a point is established.
A new come-out-roll results after one of the following
events:
1> A 2,3, or 12 is rolled on a come-out-roll (crapped out).
2> A 7 is rolled on a come-out-roll.
3> A shooter makes his point or seven's out.
C A S I N O C R E W
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The casino crew consists of a four or five men consisting of
a stickman, two dealers and one or two boxmen. The stickman
gets his name from the curved stick he uses to control the
dice. His duties consist of assisting the shooter in the
selection of dice, calling the number rolled, and indicating
whether or not it is a winner, he also handles all bets in
the center of the layout and talks up the game. The boxman
watches the table and counts cash as it comes in, he also
settles all disputes between players and other members of
the crew. Under crowded conditions two boxmen can be
assigned to the table.
The dealers convert your money into chips, pay and collect
any winning or losing bets other than center layout bets,
and also handle all come/don't come bets placing them in
their proper boxes on the table.
D O U B L E O D D S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A free odds bet which the casino allows to be made at twice
the amount of the original bet. The odds bet applies to all
pass, don't pass, come and don't come bets. Some casinos
offer odds in excess of double odds, but watch for other
rule changes which are not to the player's advantage.
E A S Y W A Y
~~~~~~~~~~~~~~~~~~~~~~~
Any roll which totals 4,6,8 or 10 where the values of each
die are not matched as a pair.
E D G E
~~~~~~~~~~~~~~~~
The advantage that the casino or player has on a wager.
The edge is usually expressed as a percentage. The casino
edge for each bet allowed by this game is shown at the top
of the bet explanation screens.
E V E N M O N E Y
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A bet that returns a win equal to the amount of the original
bet. For example, a bet of $ 5 would win $5 and return $10
at even money.
F R E E O D D S
~~~~~~~~~~~~~~~~~~~~~~~~~~
Any odds bet where the casino has no advantage. You can take
odds only if you have already made an original bet on either
pass, don't pass, come or don't come. If you have the money,
the free odds bet should always be made because it reduces
the casino advantage on the original pass, don't pass, come,
don't come bets to less than 1%.
H A R D W A Y B E T S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A hardway is any roll of 4,6,8 or 10 where the dice come up
as a pair. The hardway bet is explained on the applicable bet
description screen. There is no advantage to the player to
ever make a hardway bet.
H O R N B E T S
~~~~~~~~~~~~~~~~~~~~~~~~~~
A one roll bet on either the 2, 3, 11 or 12. This bet is not
recommend because the casino advantage on it is very large.
For the above reason the horn bet is not supported by this
program.
L A Y O D D S
~~~~~~~~~~~~~~~~~~~~~~~
An odds bet by a wrong bettor against a number. When odds are
laid it is the player who is giving odds.
L A Y O U T
~~~~~~~~~~~~~~~~~~~
The imprint depicting the bets on the felt surface of the
craps table. The craps table is a little larger than a pool
table. The sides of the table are raised so that the dice
when rolled can rebound from the sides.
L I N E B E T S
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another term for a pass or don't pass bet. The pass line bet
or don't pass bets can only be made on the come out roll.
When it becomes your turn to become the shooter you must make
a line bet in order to roll the dice.
M A X I M U M O D D S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maximum odds or maximum free odds can be described as a
permissible increase in an odds bet to prevent an odds bet
which would be required to be paid in part in cents to be
paid in even dollars. Lets look at an example:
Consider a pass line bet of $2.00 in a casino that offers
double odds, The amount won for the various numbers is as
follows:
On 4/10 a $4 odds bet would win a total of $8 [2 to 1 odds].
On 5/ 9 a $4 odds bet would win a total of $6 [3 to 2 odds].
On 6/ 8 a $4 odds bet would win a total of $4 [6 to 5 odds].
The true amount won on the $ 4.00 odds bet on the 6 or 8 is
$4.80, but since cents are not paid the payoff is limited to
$4.00. Maximum odds allow an odds bet to be increased an
amount sufficient t allow a win in even dollars. In our
example, a $1.00 increase to $5.00 would be allowed on the
6 or 8 to allow a win of $6.00 even dollars.
N A T U R A L
~~~~~~~~~~~~~~~~~~~~~~~
A term used to describe a 7/11 rolled on the come-out roll.
O F F
~~~~~~~~~~~~~~~
A verbal call by a player that his bet will not be working on
the subsequent dice roll. It is also used to indicate that
certain bets are not working such as place numbers on the
comeout roll.
P R O P O S I T I O N B E T
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
On a craps table proposition bets are located on the center
layout. The bets consist of hardway and one roll bets plus
the horn bet. It should be noted that some casino's advantage
on proposition bets is greater because of the way odds are
paid. For example the odds paid by most casinos on 2 or 12
are 30 to 1 this means that for each bet of $1.00 which you
win you are returned $31, your winnings of $30 plus your
original bet of $1.00. In some casinos the payoff is
30 for 1. This means that you are returned $30 for each
$1.00 bet. The casino advantage jumps from 13.9% to 16.7%
when this is done.
S H O O T E R
~~~~~~~~~~~~~~~~~~~~~~
All players at the table have the right to become the
shooter. The dice are passed around the table in a clock-
wise fashion, and each player in turn has a chance to
become the shooter. The shooter must make either a pass or
a don't pass bet, and holds the dice until he sevens out
(rolls a 7 after the point has been established). A player
may refuse the dice when offered, in that case the dice are
offered to the next player.
S T A N D O F F
~~~~~~~~~~~~~~~~~~~~~~~~
A situation which occurs where no decision results from the
roll of the dice (e.g.. a 12 rolled on the come-out where
don't pass was the bet.
T I P, T O K E
~~~~~~~~~~~~~~~~~~~~~~~~
A gratuity given by a player to the dealer.
T R U E O D D S
~~~~~~~~~~~~~~~~~~~~~~~~~~
NUMBER C O M B I N A T I O N S
2 [1+1]
3 [1+2],[2+1]
4 [2+2],[3+1],[1+3]
5 [1+4],[4+1],[2+3],[3+2]
6 [3+3],[1+5],[5+1],[2+3],[3+2]
7 [6+1],[1+6],[4+3],[3+4],[2+5],[5+2]
8 [4+4],[3+5],[5+3],[2+6],[6+2]
9 [5+4],[4+5],[6+3],[3+6]
10 [5+5],[4+6],[6+4]
11 [6+5],[5+6]
12 [6+6]
True odds for point numbers 4,5,6,7,8,9,10 are computed by
measuring the number of possible combinations for point
numbers against the possible combinations (6) of Seven.
Example:
NUMBER WAYS ODDS AGAINST
10 3 6-3 OR 2-1
9 4 6-4 OR 3-2
6 OR 8 5 6-5
V I G O R I S H
~~~~~~~~~~~~~~~~~~~~~~~~
Another name for the amount of the casino's advantage over
the true odds.
R I G H T / W R O N G
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right is a bet with the dice. Wrong is a bet against the
dice.
W O R K I N G
~~~~~~~~~~~~~~~~~~~~~~
A bet is working when it is on for that particular roll of
the dice.